#ifndef LEVEL_H
#define LEVEL_H

#include <QString>

#include "earthdawn.h"
#include "character.h"

class Character;

class Level
{
public:
  R(bool,useRank)
  R(bool,useAttribute)
  R(ed::Attribute,attribute)
  R(QString,descriptor)

  Level(const QString& descriptor=QString::null);
  operator QString();

  QString valueString(int rank, Character* c);
};

#endif // LEVEL_H
